Influences
 
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CBCCGActOnInfluenceCountInfluenceAbstract class for checking influence counter multiplication
 CBCCGAddManaWhenDeckIsShuffledInfluenceAdds mana when the deck is shuffled
 CBCCGAddRandomInfluenceEachTurnInfluenceAdds a random number of influence stacks each turn
 CBCCGArmageddonInfluenceInfluence applying damage to all monsters, with meteor-based cosmetic area effects
 CBCCGAttackOrderInfluenceBase abstract class of attack order influences
 CBCCGBlockAfterTurnWithHpLostInfluenceGives block at the end of the turn
 CBCCGBlockOnSubsequentCardPlayInfluenceGrants block when a specified card is played multiple times
 CBCCGBlockOnTaggedCardInfluenceInfluence that grants block to a character when a card with specific tags is played or discarded
 CBCCGBrainJuiceInfluenceGrants additional card draws based on mana gain
 CBCCGCardAddInfluenceInfluence that adds cards to hand at the beginning of each round
 CBCCGCauldronInfluenceInfluence that spawns monsters in the dungeon at the start of the turn
 CBCCGChangeCardCostInfluenceChange the cost of random cards in players hand, every turn
 CBCCGClippingsInfluenceGive number of specified influences based on number of specified cards in deck
 CBCCGContraptionInfluenceBase abstract class for contraption influences
 CBCCGCountingInfluenceA counting dummy influence with no effect
 CBCCGDummyInfluenceA dummy influence with no effect
 CBCCGDummyInfluenceGlobalA global dummy influence with no effect
 CBCCGEveryDrawCardInfluenceInfluence that adds card for owner after card draw
 CBCCGFlambeauInfluenceHeals the character who owns this influence, when a specified number of card is exhausted
 CBCCGFrozenInfluenceIncreases the cost of random cards in hand
 CBCCGFrozenRevertInvisibleInfluenceReverts the cost modifications applied by BCCGFrozenInfluence
 CBCCGGoldFishInfluenceInfluence that allows a character to transfer half of their hp to others
 CBCCGHealInfluenceInfluence that heals characters if the owner was damaged last turn
 CBCCGHealOnDamageThresholdInfluenceHeals when character is damaged
 CBCCGHotPotatoInfluenceInfluence that gives all player mana and cards for owner after playing specified card
 CBCCGIncreaseMonstersStrengthInfluenceBase abstract class for influences that increase monsters' strength
 CBCCGInspireInfluenceInfluence that inspires characters, potentially adding additional influences to them
 CBCCGJackInfluenceGives influences if owner does not play any card in a turn
 CBCCGKielbasaInfluenceSet cost of certain cards in the player's hand to zero
 CBCCGLeafInfluenceInfluence that provides healing to the owning character when other characters are healed
 CBCCGLieInWaitInfluenceInfluence awarding the linked character another influence at the end of their turn if they have mana left
 CBCCGModifyBlockInfluenceAdds block to owner at the start of the player's turn
 CBCCGModifyCardsCostInfluenceBase abstract class for influences increasing card costs
 CBCCGModifyMarkAtTurnBeginInfluenceBase abstract class for influences that modify influences on monsters at the beginning or end of a turn
 CBCCGModifyRandomMonsterStrengthInfluenceModifies the strength of random monsters in the dungeon at the start of the player's turn
 CBCCGModifyRandomPlayerBattleDeckInfluenceInfluence that modifies a random player's battle deck by adding specific cards to their hand
 CBCCGMomentumInfluenceInfluence that grants block to characters upon playing attack cards
 CBCCGMoveMonsterInfluenceMoves random monsters at the start of the player's turn
 CBCCGMoveSacrificeWrathToNextTurnInfluenceBlocks incoming damage and pushes other influence
 CBCCGNonPersistentInfluenceBase abstract class for group of influences that uses counter for tracking turns to influence removal
 CBCCGOnCharacterHitInfluenceBase abstract class for influences triggered by character being hit
 CBCCGOnDrawCardInfluenceBase abstract class for influences that trigger when a card is drawn
 CBCCGOnExhaustCardInfluenceBase abstract class for influences triggered when a card is exhausted
 CBCCGOnHPBelowThresholdInfluenceBase abstract class for checking if HP is below threshold
 CBCCGOnHPLoseInfluenceAbstract base class for influences triggered by health point loss
 CBCCGOnManaLeftInfluenceBase abstract class for checking if character has mana at the end of the turn
 CBCCGOnMoveCardInfluenceBase abstract class for influences triggered by card movement
 CBCCGOnPlayCardInfluenceBase abstract class for influences triggered on card play
 CBCCGOnTrackedCardsPlayedThisTurnInfluenceBase abstract class for tracking played cards in a turn
 CBCCGOnTurnEndWithoutBlockInfluenceInfluence triggered at the end of a player's turn if no block is left
 CBCCGPlayCardMultipleInfluenceBase class for influences allowing played cards to be replayed under certain conditions
 CBCCGRedCapInfluenceHeals the character who owns this influence, at the beginning of the battle
 CBCCGReduceMonsterStrengthInfluenceReduce monsters strength
 CBCCGRemoveGemstonesInfluenceRemove owner’s gemstones at the beginning of the battle, trading them for HP or Max HP
 CBCCGRemovePercentageOfGemstonesInfluenceRemove a percentage of owner’s gemstones at the beginning of the battle
 CBCCGSaltInfluenceInfluence that gives owner bonus mana after playing certain amount of summoned cards
 CBCCGSilverMirrorInfluenceEvery time someone gives block to the owner, they get a percentage of that
 CBCCGSpeedUpMonsterActionsInfluenceInfluence that speeds up monster actions
 CBCCGSplitDamageInfluenceBase abstract class for split damage influences
 CBCCGStaminaInfluenceInfluence that triggers card drawing and stamina burst effects based on a counter
 CBCCGStartingMissileInfluenceInfluence that tracks count of the specific cards played and grants block to the linked character after reaching treshold
 CBCCGStatusDrawInfluenceInfluence that draws additional cards when a status card is drawn
 CBCCGSubsectorItemInfluenceInfluence for items placed within specified subsectors
 CBCCGSummonInfluenceSpawns specified monsters
 CBCCGToyCompassInfluenceGrants mana when a specified number of cards are played during one turn
 CBCCGTransmisionBeltInfluenceDraw a card if the owner plays influence that has already active instance on the owner
 CBCCGUnripeBananaInfluenceInfluence that converts mana into block for the owning character
 CBCCGWebCardsInfluenceWebs a number of cards in a character's deck
 CIBlockInfluenceInfluenceAllows to block specific influences from being pushed to the character
 CICantBePlayedInfluenceAllows to make card unplayable even if it can be played
 CICardActivableCan be activated by ActivateInfluenceCardBlock during card's execute phase
 CICardDamageModifierInfluenceModifies card block damage just before dealing it
 CICardParamValueModifierInfluenceModifies param card block value for given param and target
 CIClampFinalCardDamageInfluenceClamps calculated card block damage just before dealing it
 CIFilterCardAddInfluenceCan be used to filter cards beiing added by CardAddCardBlock
 CIKeepCardsInHandPrevents discarding cards at the end of the turn
 CIKeepPlayerBlockInfluencePrevents removing block at the beginning of the turn
 CIModifyBeginTurnDrawInfluenceModifies number of cards drawn at the beginning of the turn
 CIModifyCostCheckInfluenceOverrides if card can be played
 CIModifyHPLossCostInfluenceModify hp card cost done by HPLossCardBlock, only for the player who owns the influence
 CIModifyIncomingDamageInfluenceImplement when influence modifies incoming damage
 CIModifyManaInfluenceModifies mana received at the beginning of the turn
 CIMonsterDamageModifierInfluenceModifies monster damage just before dealing it
 CIMultiplayerCardUseInfluenceMakes local CanBePlayed check insufficient to play a card, request will be sent to server and processed by influence implementing interface to allow card play
 CIOnCharacterDamageInfluenceCalled when player receives damage from monster
 CIOnCharacterDeathInfluenceCalled when a player dies
 CIOnDiscardHandIs executed at the end of the turn just before discarding cards in hand
 CIOnMonsterDamageInfluenceCalled when monsters receives damage
 CIOnMonsterKilledInfluenceExecuted when a monster is killed
 CIOnVictoryInfluenceIs executed when the battle ends