At the end of player turn, damage player on specified conditions. Add block based on existing BCCGMoveSacrificeWrathToNextTurnInfluence influences beforehand. Character can be killed if doesn't have specified exceptions.
Parameters
- Damage Multiplier, damage * influence counter
- Piercing Should damage be piercing
- Sacrifice patience name If character has this influence, damage will be ignored
- Cant kill exceptions Exception influences, when character has one of those, this influence cant kill him, list with ',' between entries
- inherited IModifyIncomingDamageInfluence