Influences
 
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Global

Data Structures

class  BCCGAmokInfluence
 Grants strength to the owner when a monster dies in the same sector. More...
 
class  BCCGArmageddonInfluence
 Influence applying damage to all monsters, with meteor-based cosmetic area effects. More...
 
class  BCCGAttackOrderInfluence
 Base abstract class of attack order influences. More...
 
class  BCCGWarCryInvisibleInfluence
 Order attack of all monsters in area of effect. More...
 
class  BCCGCryHavocInfluence
 Order attack of all monsters in area of effect when no hero took damage. More...
 
class  BCCGCapDamageFromCardsSingleTurnInfluence
 Cap the damage from cards in a single turn. More...
 
class  BCCGCauldronInfluence
 Influence that spawns monsters in the dungeon at the start of the turn. More...
 
class  BCCGDamageMonstersWithRadiusInfluence
 Deal damage in radii around random monsters. More...
 
class  BCCGDamageNearestMonstersInConeInfluence
 Deals damage in a cone towards nearest monsters at the end of monsters turn. More...
 
class  BCCGDarkPactInfluence
 Deals damage equal to part of owner max hp to every monster and the owner. More...
 
class  BCCGDemonicRevengeInfluence
 Discards cards from character hand when they kill a monster. More...
 
class  BCCGDevourInfluence
 Allows monsters with a specific class to perform the Devour action. More...
 
class  BCCGDummyInfluenceGlobal
 A global dummy influence with no effect. More...
 
class  BCCGGainScrewsOnKillTrapInfluence
 Influence of a trap that increase damage and give screws for killed monsters. More...
 
class  BCCGIncreaseMonstersStrengthInfluence
 Base abstract class for influences that increase monsters' strength. More...
 
class  BCCGChieftainInfluence
 Increase monster strength at the end of the turn if they were damaged. More...
 
class  BCCGJackTrapInfluence
 Influence of a trap that move random monsters to random sector, stun them and remove block from monsters in this new sectors. More...
 
class  BCCGLayingEggsInfluence
 Influence that spawns specified monsters when monsters are killed in battle. More...
 
class  BCCGMarkInfluence
 Increases received damage taken by the monster who owns this influence. More...
 
class  BCCGMarkTrapInfluence
 Influence of a trap that applies specified influence to a random monster if no monster have this influence applied. More...
 
class  BCCGPaintTrapInfluence
 Influence of a trap that applies specified influence to a random monster and stun it, if no monster have this influence applied. More...
 
class  BCCGClassicTrapInfluence
 Influence of a trap that like BCCGMarkTrapInfluence applies specified influence to a random monster, but also stun and damage monster entering its Sector. More...
 
class  BCCGModifyRandomMonsterStrengthInfluence
 Modifies the strength of random monsters in the dungeon at the start of the player's turn. More...
 
class  BCCGMultiplayerCardUseInfluence
 Base abstract class for influences that manage card usage restrictions. More...
 
class  BCCGSinisterReverenceInfluence
 Influence that limits the number of cards that can be played per turn. More...
 
class  BCCGMagicBarrierInfluence
 Influence that restricts card usage based on type until number of cards is played. More...
 
class  BCCGNonchalantInfluence
 Exhaust a card when it kills specified monster. More...
 
class  BCCGReduceMonsterStrengthInfluence
 Reduce monsters strength. More...
 
class  BCCGRoundRobinInfluence
 While two or more players are alive. More...
 
class  BCCGSpeedUpMonsterActionsInfluence
 Influence that speeds up monster actions. More...
 
class  BCCGStoneWallInfluence
 Reduces incoming card damage to 1 if a monster of the same family is in the same area. More...
 
class  BCCGSubsectorItemInfluence
 Influence for items placed within specified subsectors. More...
 
class  BCCGSummonInfluence
 Spawns specified monsters. More...
 
class  BCCGTrapRemovingBlockInfluence
 Influence of a trap that removes block from monsters. More...
 

Description

Influences with this tag live in dungeon